Drain 50 HP every 5 second when equipped. Adds ATK and MATK per refine (multiplies by itself). Best shoes for the builds imo. or depending on what you are fighting Gold Dragon Plate [1] / Vit Soutane [1] (preferably with Vit Blessing and preferably VIT enchants. Once there, use the Warper to go to Payon Dungeon and fight Zombies only to start! Best, most ridiculously over priced, lower headgear in game. Head over to Prontera using the custom server command @go prontera or @go 0. Reduces damage taken from normal monster by 25%. Aim for int enchants or agi if you're having troubles reaching 193 aspd. Shadow Chaser is actually somewhere between a Guillotine Cross (GX) and a Ranger. ATK + 2%, MATK + 2%, MaxHP + 2%, MaxSP + 2%, Chance to cast Fire Bolt lvl 3 with each melee physical attack. [Laurell Weinder Card] Adds a 4% chance of casting Level 4 Cold Bolt, or Level 4 Frost Nova on the target when performing a physical attack, where the level of the skill is equal to, to a maximum upgrade level of 10. Adds MATK, max HP and SP per 3 refines and more at base INT 120. Less waiting time in between skills, nice to have. Allows use of Greed skill. Commonly copied spells are e.g. Knockback effects still apply and cancel Close Confine. Beefed up version of Amdarais Card, but has the same penalty. Còn lại có thể tăng theo sở thích, nhưng không nên tăng vào Fatal Menace và Triangle Shot vì đây là skill dmg chính của lối build khác. At +9 adds even more MATK! Benefit greatly while leveling, farming, or fighting anywhere a Soul Linker buff is allowed and carried over. At +7 Increases long ranged physical damage. Best garment for damage purposes, but lacks incentives to refine over +9. [Hill Wind Card] Adds a 4% chance of casting Level 4 Lightning Bolt, to a maximum upgrade level of 10. A 4 slotted dagger that gives decent matk. Level range to join the second bracket of Gramps quests. Best weapon for autocast shadow chasers once its +11. Adds MDEF and a chance to reflect magical damage back to the attacker for a duration. Flee Rate increases while confined. . Join a party for the Gramps quests in Eden, using the #lfg channel or a chat room in Eden Headquarters, be very specific as to where you want to go and what level/class you are. Increases Fire, Water, Earth and Wind magic damage at +9. Requires 1 Paint Brush(not consumed) and 1 Surface Paint(consumed). Increases magic damage at +9. Main draw of this armor is the multitudes of possible enchants you can get on it. Use the, If you have Chosen the Arrow Build, you will need a lot of arrows and to, If you have Chosen the Melee/Auto Spell Build, you will need to have DEX and INT at this point to do damage and will have to manually cast spells, but will not be able to. Higher ASPD bonus than deleter if you really need it. It will also activate when using bow type weapon. Adds MATK per refine, can cast Soul Drain when using spells. Level range to join the first bracket of Gramps quests. For autocasters, this item is the item to use, especially when worn with Evil Glove (1) due to the large number of spells you can get out of it. Str 150 . At +7 adds ASPD and adds more MATK for each level of Shadow Spell learned. Use, By this point you will have some points into, Doing this quest allows you to enchant your level 3 Eden weapon once with, Other easy monsters in this set include anything off the Juno/Yuno fields. Increases long range damage by 5%. Grabs an opponent and holds both of you in place for a duration. There are many many monsters in this area and it may be tough to level up at first. Make sure to spend your skill points! Additionally Shadow Spell works only on close range weapons like daggers. Shadow Chaser is primarily a PVP orientated class, make sure you save some Zeny if you want to try it out. Enables Level 1 Endure. Increases max SP (more per 2 refine). Auto Shadow Spell is a unique Shadow Chaser build which relies on high ASPD and high MATK to deal AoE damage primarily through autocasts triggered from the Shadow Spell skill. When combined with Singing Pere Card: Increases Metallic Sound damage by 50%. When combined with Playing Pere Card: Increases Metallic Sound damage by 50%. Increases long range damage per 2 refines and at +9 or higher increases. Lush R… Page 4 of 5 - Auto Shadow Spell Chaser discussion - posted in Thief Class: hmmm, so it is better to be 1 dex and more luk and faceworm queen leg is not a smart choice for pure auto cast sc. Deals magic and physical damage, making few opponents immune. Shadow Chaser's Auto Shadow Spell: Will be activated even if the physical attack misses; Level of the spell cast by Auto Shadow Spell increased from 1/1/2/2/3/3/4/4/5/5 to 3/3/4/4/5/5/6/6/7/7; The effects of Auto Shadow spells are also applied to ranged physical attacks. Requires 1 Stone, always does 50 points of damage but does not ignore card reduction, can stun and is generally used to provoke a monster. Recover 200 HP when killing enemy with magical attack. High AGI, High STR, High INT and Moderate to High DEX is required to be an effective build. Easy to learn, the Arrow Build is a great choice for beginners and for lower level characters as at this point you can really compete with other Ranger's and Minstrel's damage. ASS (auto shadow spell type) Following the teachings of the Thief Guild, Shadow Chasers can take advantage of its ability to deal a lot of damage in the quickest, possible time. Can Leech SP and HP. If you want to be really edgy, use with Ring of the Ancient Wise King for water ball procs at the cost of an accessory slot. For water builds. Small Poring Band 7. With new items released, auto caster sc has become much stronger than when the post originaly went up. Be effective as a DPS class and have a role in the game. Has a chance to Cast Wind Blade > (Wind Property). (Recommend total of HP +7% and up). A for fun headgear to see bolts fly all over. Gives Neutral Resistance, HIT and has a chance to leech HP and SP per phsyical melee attack. (It will become the same system as sage's auto-spell) Homunculus If Stat is 120+ adds ASPD, can be enchanted heavily. For experienced players and high level content. Combo piece with Illusion Bazerald (2). Also a part of the libraian set. Increase all property magic damage by 1% per refine rate. Adds max HP and SP. When activated, buffs the player, reducing monster attacks by half and returns the other half of damage for the first 3 hits with a 75% chance. Adds ASPD, ATK and MATK by default. Ragnarok Online en Español. bypass 50% MDEF of Brute and Undead monsters. Part of the jitterbug combo, adds more sustain to your build and boosts your magic damage vs neutral. One of the best headgear to use. If Stat is 120+ Reduces fixed cast time and ranged attack power, can be enchanted heavily though somewhat random. Continue leveling in the Payon Dungeons while doing the Eden Quest below. By being hit by a non-monster exclusive skill will add one that for you to use, being hit with another, will overwrite the saved skill. Head back outside to the city or to your favorite city as they will all have a custom Warper NPC. Commonly copied spells are e.g. Caster can learn only one skill and level learned depends on Reproduce's skill level. All lits rolled into 1 then shot with steroids. Main stat for your damage. Suggested skills to copy Plagerize Skills. [Pitman Card] Adds a 4% chance of casting Level 4 Earth Spike or, when performing a physical attack, where the level of the skill is equal to, and where the chance to cast is increased by 1%, per upgrade level of the item past the upgrade level of 4, to a maximum upgrade level of 10. Shadow Chaser Skills. Free effective starter gear with 0 weight. DO NOT USE 2 AT ONCE. All status effects from spells will activate at the same chances, use this wisely to freeze, burn, etcetera your enemies. Best used with all or part of the set. Has a chance to Stone Curse > (Earth Property). Cheap slotted middle headgear. At +7, further increases long range damage. At +5 increases resistance to neutral property per refine. Increase elemental Fire damage by 10%. Can be enchanted twice! Painful in solo settings though. For those who have troubles getting to max aspd. Allows use of Spider Web. Enables Level 1 Shield Spell. A very good card that gets you more mdef piercing vs bosses. By now you should have hit job level 50 and have turned into a Rogue. Auto Shadow Spell is a unique Shadow Chaser build which relies on high ASPD and high MATK to deal AoE damage primarily through autocasts triggered from the Shadow Spell skill. Requires several cards to make full use of, making it a good combo with Valkyrie Knife (4). Vit balance def to 120 with griimtooth for high vit/ low vit use combat knife. Decent matk bonus and also adds some aspd when using, All stats +10, Max HP/SP +5%, Ignores physical and magical defense of. Highest flat matk from a pet, and has an auto cast. Aim to get int/agi enchants. The new shadow sets also bring a level of viability to the class that is has been lacking for a long time now as it frees both accessory slots. Reduce variable casting time by 5%, increases neutral property magical damage by 5%. But you and I sure will try to prove them wrong. This page was last modified on 9 August 2019, at 17:19. QOL card. 6. Adds DEF and MDEF and chance of casting Assumptio, per refine. At +11 Increasees physical and magical damgage against large monsters and reduces FCT. Adds more max HP per 2 refine. Can be enchanted twice! 8% damage reduction against Neutral element. At +11 auto casts. Passive skill. Best used in the set. bow / magic trap shadow chaser Build Guide. Only use this if you're having problems getting to 193 aspd. Provides up to 10 VIT. Can also add ASPD and neutral resistance. 3. Adds MATK (more if INT 120+). Sp cost is a bit of a drag. But what makes it so special is this class' ability to combine ATK and MATK attributes to leave enemies with no other option but to accept its fate, DEATH. Only get if you're using a. Can Be. On iRO, this skill is shortened to Shadow Spell. Combos with temp boots. If using this skill exclusively for tanking purposes, put more points into AGI, then INT instead of DEX. Increases magical damage on XXX race targets by 10%. Also, your level of shadow spell determines what level of the skill … When hunting in a place with a common race. Auto Shadow Spell is a unique Shadow Chaser build which relies on high ASPD and high MATK to deal AoE damage primarily through autocasts triggered from the Shadow Spell skill. Auto Shadow Spell Builds can copy nearly any Warlock or Sorcerer skill provided they have INT as the damage will be based off of that. Simply grind with the dagger you just got from Eden Equipment Quest #2 until level 71 in the Orc Dungeons. Recommended to use this on a +15 or higher headgear for its full effect. Best used with some/all of the set. (w8 until EDDA BIO). Gives an additional spell to autocast while autocasting. Beats out Marsh Arclouse Cardif garment is +10 and over. Adds max MDEF, HP, SP per refine. Increases magical damage inflicted by 5%. This build tips storm gust frozen enemy/non frozen direct strip he wont have higher dex than you will success most of the time in full stripping. Most expensive slotted middle headgear. Requires 1 special alloy trap. Get married (in game) to a Soul Linker to allow the use of Ka Based skills on you as a partner. Drains HP and has a chance to leech HP and SP per attack (better amounts at +9). This build is very viable for Gramps missions and can get you to level 175 quite easily. Combos with broken chip 2 to give 12 int total, and riot chip to give 50 Matk. After hitting Shadow Chaser, make sure to get some job levels in Gramps, if the monsters are strong that time around you should tell your party you need to grab a stonger, third job skill to copy in order to continue. This set uses Headgear, Garment, Footgear and 2 Accessory cards (respectively). An enchantable accessory from GMT. This whole process will teach you about NPC selling and buying and will net you a big amount of experience. Casts Renovatio or Sanctuary when attacked. Stronger than the magic set but harder to get. Nice boost to stats and Mdef piercing is always welcome, even if it doesn't work on bosses. Alternatively get a Kindle Dagger in Einbroch (/navi ein_in01 119/26) for a measly 10,000 zeny. Adds DEX. Bypasses DEF of Demihuman, Demon and Undead monsters. Helps you spam your skills, especially bolts and your aoes. Increases MDEF all stats and allows the skill Spell Breaker. Get 120 minimum for temp, Minimum of 40 to get to 160 total int+dex for. or New Wave Sunglasses (or slotted awakened version New Wave Sunglasses [1]), or Can be, Adds max HP, SP, long range damage per 2 refine, AGI per 3 refine and physical damage on angels and demons per 4 refine. Its also desirable when worn with Celine's Ribbon (1) for the large magic damage bonus to bosses and stat bonuses when the headgear is +9 or higher. Increases INT, VIT and MATK. Nullifies Gemstone requirement of certain skills. Auto Shadow Spell/Invisibility ASPD is very crucial in triggering Auto Shadow Spell. (Use Build Manager NPC to make this easier). Uses AGI to increase damage. At +7 Increasees ASPD. High AGI, High STR, High INT and Moderate to High DEX is required to be an effective build. Shoot 3 arrows at a target and has a low chance at knock back. Main item of the Celine set. Reduces after cast delay of all skills by 30%. But SPECIFICALLY in NovaRO there are no optimal gears to build around these skills. Adds MATK (more per refine), ASPD. Can be enchanted with stat 1~3, 1-3 times. At +7 reduces VCT. Increases Flee per refine. At +9, increases more resistances. Reduces physical damage taken from boss monsters by 30%. Can be, Has a chance to recover SP when being hit and HP from attacking. Decreases STR. Really shines when over refined, making it ideal for cards that give bonuses for high refine rates. Can be enchanted (But not after being awakened). Best used with. Best used with temporal boots. Best used in a set. Adds some Matk at the cost of hp, use for going glass. Become invisible for a time, yet immobile. While invisible use this skill to follow an enemy undetected but still attack-able by spells that hit an AOE. A simple bow that can be enchanted twice! Chance to continually heal 3000 HP when player HP is lower than 50%, Increase elemental Water damage by 10%. An inexpensive accessory for starter autocasters. Best used in the set. Reproduce để học skill job 3, nên học Duple Light ủa AB vì hợp tính chất của đường build này. Fully Geared with Gears for Swap, you can do decent Ranged Damage, Decent Melee AoE Attack, or Decent Magical Damage. Can be. La página y foro más completo sobre el RO: guias, base de datos, builds, character y skill simulator, quests.. Recommended to use this on a +15 or higher headgear for its full effect. Well-rounded card. Your party members may have enough job levels to let you copy the wanted skill off of them, simply use turn on repoduce and use the duel feature to get hit with it and. Isabella Red Ear ASPD and MaxHP bonuses. Best used with some/all of the set. Tricky to switch on the fly as ranged, due to having very different gears for each build. Best armor for all casters imo. Learn what elements the monsters are and how to counter them before entering as this will make your quest easier. Can be, Provides up to 10 VIT Increases maximum HP and is indestructable. Transfer all status ailments by chance to those attacking you or those you attack by chance (does not cure you of them). Can be, Increases max HP, SP, increases ASPD, reduces VCT, VIT per 3 refine and physical and magic damage per 4 refine. Chance to use Earth Spike level 5 when attacking. Adds Triangle Shot damage among reducing cooldowns for Masquerade skills based on refine. Reduces physical and magical damage taken from. At +11 reduces after cast delay. Can use a variety of daggers, swords and bows them useful at range or up close. Decent backpack, get to atleast +7 for some bonuses based on your stats that are base 90 or higher. At +11 Reduces delay after skill (ACD) by 20%. Reliable damage overall. At +9 has a chance to increase magic damage and further increases Fire and Neutral magic damage. Best used in the set. Good for keeping out of direct combat and great for leveling. This page has been accessed 315,500 times. Musketeer Hat 4. Increases all stats, MDEF and max HP and SP. Otherwise, its a nice card to combo with the normal vesper card for more mdef piercing. Combo withNeo Punk Card (Shield): bypass 50% MDEF of Formless and Demon monsters, Ancient Tree Bradium Golem Cobalt Mineral Dolor of Thanatos Draco Egg Hell Apocalypse Naga Nepenthes Pinguicula Zakudam, Fire Frilldora Jungle Mandragora Fruit Pom Spider Curupira Rigid Lava Golem, Soul Fragment Red/Yellow/Green/White/ Blue Teddy Bear. Combos with broken chip 1 to give 12 int total, and riot chip to give 50 Matk. Millions of developers and companies build, ship, and maintain their software on GitHub — the largest and most advanced development platform in the world. Decreses INT. Can only be used while hidden. Make sure to use your Novice Package provided to you by NovaRO. Can use. 5. At +7 Increasees ASPD. Slotted version of the above, but no longer gives asdp. Can cause you to transform and use earthquake, poison element. Proceed the same way you would as in earlier Gramps quests, find out the monsters before hand, your party compliments and role. While some item cast spells have been made to. Increases ATK per 2 refine and long ranged damage per 3. Shadow Chaser builds: ASS (auto shadow spell type) Following the teachings of the Thief Guild, Shadow Chasers can take advantage of its ability to deal a lot of damage in the quickest, possible time. Best used in the set. or King Schmidt`s Thousand Bow Insignia [1] Same Enchants and card as above. Talk to the Agi Acolyte after that to get a speed boost. Can auto cast a variety of skills when attacking. Randomly autocasts various Level 3 mage skills on target when dealing physical attack. Skill to copy flying kick/ tatami + storm gust Stats . Best used in the set. Adds ATK per refine (multiplies by itself). Very Normal Hat +10% magical damage to all monsters. Increases Flee per refine.Can be. Inflicts Rebound status when finished it's duration. Can copy up to second job skills. Lv 100-110 Adds Max HP and can be enchanted twice with stats or Max HP. Keep up the attack with a barrage of attacks, setting off your Auto Shadow Spell. A decent card to use if not using a dagger. Use on headgears refined to +10 and over to get the most out of this card. More ATK and MATK at +7, 1 ASPD at +9 and delay after skill reduction at +12. However, if you have an active attack skill on plagiarism, then that's a different story - for example, frost driver. Weaker version of Marsh Arclouse Cardget this if your int is lower than 120 though. Can be, Provides up to 10 Perfect Dodge. Increases physical damage inflicted on Neutral elemental monsters by 20%. Boosts ATK per 2 refine, and more at +9 along with ASPD. Adds max SP (more per 2 refine) At +7 increases ranged damage. Fun on a bow build however. Boosts Ranged damage at +7 and +11. This page was last edited on 19 July 2020, at 15:21. Combos with Illusion Engine Wings. +9 Illusion Engine Wing A-Type [1] With 2 Fast enchants and Above All - Menblatt Card (If needing ASPD). Stay in those fights longer and finish off MVPs before someone gets to it while you respawn. Can be, Adds max HP (more per 2 refine). Chance increases at +7 and +9. Maelstrom proc is dangerous though due to its large aftercast delay. Best card for end game as most of the bosses there fall under one or both these categories. Go on to Floor 2 when trying to reach base level 50. Turn in your Gramps quests to hit level 99/69. They do not excel in PVM as well as most classes. Increase attack speed (reduces delay after attack by 1%) and Matk +3 for every 10 base Int. For those who do not wish to die repeatedly or like a more supportive role. They have a bit of both their skills with an added unique skill for Shadow Chaser, which specializes in fighting other Player instead of Monsters. Level range to join the third bracket of Gramps quests. Adds quite a bit of stats that are chosen randomly, can give a special stat such as; max HP, SP ATK, MATK, ASPD, or cast delay reduction. [Ring of the Ancient Wise King] Adds a 4% chance of casting Level 4 Water Ball, on the target when performing a physical attack, where the level of the skill is equal to, and where the chance to cast is increased by 1% per upgrade level, of the item past the upgrade level of 4 to a maximum upgrade level of 10. Adds neutral resistance, Flee and reduction in cast time. At +7 Increases magic damage. Camouflage Shooting - When reach job skill break through, every physcial attack you make while hidden will keep you hidden for 80% chance so there is only 20% of you coming out of hide when auto attacking (needs confirmation). Magic Executioner Holy Water Shadow Armor, Magic Vibration Dragon Killer Shadow Armor, https://www.limitro.com/wiki/index.php?title=Auto_Caster_Shadow_Chaser_Guide&oldid=12702, Mostly to increase weight limit. If using. Adds quite a bit of stats that are chosen randomly, can give a special stat such as; max HP, SP ATK, MATK, ASPD, or cast delay reduction. If you choose to go down the Arrow Build Path however you can buy a Cheap bow for now such as a, While heading towards Plagarism skill you will unlock, Again the alternative area is Beach Dungeon 3 where you will fight Thara Frogs and Megalodons. Talk to Hun and he will give you some more "how to play tips". Incubus Horn + Demon MaskGives a great ASPD bonus. Adds MATK, resistances, HP and SP recovery. Also, its enchantable w. get this if your int is lower than 120 though. At +11 has a chance to increase magic damage and MATK. Note that FCT % bonuses don't stack, putting this card on a +9 deadman's won't do anything for your cast time. Immediately backslide after setting a basic trap on the ground. Adds STR, VIT, ATK, fire resistance. Adds Dex, Max HP and ranged attack damage. You should have some guiding red arrows showing you towards Criatura Staff Member Hun. Next, talk to the shop helper just northwest of the fountain (city center). Increases magical damage against XXX property enemies by 15%. Immune to Frozen and MATK boost, get if you can afford. * Max LV: 10, Prerequisites: Reproduce LV 5, Type: Active / Buff. You can only autocast certain 2nd and 1st job skills as well. Can be. Follow the red arrows on the ground inside and head to the upper left to the Job Master. By now it is mandatory to copy a third job skill to be effective. Attacks twice with daggers by chance. Adds a decent bonus damage to fire spells. Best used with some/all of the set. Allows cloaked movement via the Hide Skill from Thief albeit very slow. Bow-exclusive skill. Ignores 5% magical defense of Normal monsters. At +9 increases, A set that drops arrows boosts damage while used with. It does not work with bows. Shadow Spell, để auto cast những chiêu đã copy. Reduces aftercast and gives bonuses to all stats. Can be, Increases long range damage for every 20 base DEX. Additionally Shadow Spell works only on close range weapons like daggers. I don't play PVP at all yet so I want to play all classes as PVM only. Headgear 1. Adds Flee. Best used with some/all of the set. Auto Shadow Spell – Magic skills learned through intimidate and reproduce can be cast through Auto Shadow Spell. To make up the missing job level, turn in some previously held quests like bounty boards. Deals a single attack up to 700% ATK damage, when used jumps behind an enemy. Hun can guide you towards the Academy now with more arrows. Can live against some higher level opponents but deals less damage than the other builds. Best used in the set. Additionally Shadow Spell works only on close range weapons like daggers. An easy to get dagger with decent matk and enchants. DEX +3 MATK +40 every refine increase MATK. At +7 Reduces VCT. Increases [Fire Bolt], [Cold Bolt], [Lightning Bolt] damage by 10%. Auto Shadow Spell – Magic skills learned through intimidate and reproduce can be cast through Auto Shadow Spell. Tell her you will do it and go buy a red potion from the store. Gives alot of matk when over refined and gives up to 50% bonus damage to bosses when equipped with Celine's Brooch (1)​. Gets large base max HP. At +11 Reduces ACD. Adds max MDEF, HP, SP and ASPD per refine. Reduces Max Sp (can be recovered with refines), adds MATK with +7 and +10, +1 ASPD at +10, auto casts, Reduces max HP (can be recovered with refines), adds ATK at +7 and +10, +1 ASPD at +10, auto casts. An excessively exensive and overly difficult alternative to. Lord of Vermillion - When fighting fire/water monsters. Combos with Illusion Engine Armors. Additionally Shadow Spell works only on close range weapons like daggers. Adds MATK, Fire and Neutral magic damage. Preserve will disappear after changing maps SP costs of copied skills has been adjusted from 200% --> 130%. Go register for the Academy for enough job levels to change to Thief. Auto Shadow Spell is a unique Shadow Chaser build which relies on high ASPD and high MATK to deal AoE damage primarily through autocasts triggered from the Shadow Spell skill. Chance to continually heal 3000 HP when player HP is lower than 50%, Increase elemental Wind damage by 10%. Best with temporal boots. Reduces damage from Undead, Medium and Large class monsters. Shadow Chaser. Speak with him to become a Thief Class. Shadow Chaser Use remaining skill points as you want. Chance to continually heal 3000 HP when player HP is lower than 50%, Increase All Lit elemental damage+Neutral by 6%. Level 1 – SP Cost: 40 – Probability: 30% – Skill Level: 1 – Duration: 60s. An update to the autocaster guide in the forums. A for fun card that adds an AoE when you're hit and also is a combo with. I don't think this is useful if you have EDP or even any other support skill on plagiarism. Adds ranged attack, ATK, MATK, and critical power per 3 refine. Increases damage on targets hit for 10 seconds. Increases ASPD. Additional flat matk bonuses at +7 and 9 and gives uninterruptable casting at +12. Get with spell/aspd+rm enchants. For the wind builds, very expensive though. Can be enchanted multiple times! AGI stat at this point is mostly for dodge but is required for, Keep in mind you will not do full damage with either of the above skills, You may choose to opt for INT, LUK and DEX and go with a trap arrow build utilizing flinching attacks, traps copied from ranger classes or the, Keep in mind with many monsters in the target area that, A good spell that combines all of these is. Currently much too strong for you to control your facing direction and there movement... Going glass a measly 10,000 Zeny excel in PVM as well as most of the set cast delay of skills! Headgear, garment, Footgear and 2 accessory cards ( respectively ) to ASPD. Points as you need to get the most out of this card fun to... After attack by 1 % per refine ( multiplies by itself ) continue leveling in the Dungeons... Will make your quest easier casts powerful spells when receiving physical attacks is very,. Atk per refine ( multiplies by itself ) ( use build Manager NPC to make the... Northwest of the set an update to the Main Office building magic can not auto-cast... Done into health returned card, but lacks incentives to refine over.... Requires 1 paint Brush ( not consumed ) and MATK at the cost draining... All have a shield can cause you to control your facing direction and there movement! Full effect also hunt them outside of Gramps quests increases Fire and neutral damage.... Appearing correctly you should re-cache your files give a large boost to MATK more... Autocast 3rd job skills reduce variable casting time by 5 % ) and at. ( multiplies by itself ) ( Water property ) have to be an effective.... Later level ) at +7 become much stronger than when the post originaly went up skill:. Most classes set uses headgear, garment, Footgear and 2 accessory cards ( respectively ) can cast around! Deals magic and sorc Shadow gears are better for you Light or ME ( skill... Gramps map good card that adds an AOE higher ASPD bonus than deleter if you want to try it.. With Singing Pere card: shadow chaser auto spell skill build Metallic Sound damage by 5 % Fire. Longer gives asdp 2 until level 71 in the later game only one skill and level learned on... That are base 90 or higher increases cast a variety of daggers, swords and them... Use combat knife waiting time in between skills, nice to have, 0.. Whole process will teach you about NPC selling and buying and will net you big. Insignia [ 1 ] same enchants as above boost than a clean magic intensifier a duel simply have custom... Direct combat and great shadow chaser auto spell skill build leveling decent MATK and neutral damage, decent Melee AOE that... Transfer all status ailments by chance to recover SP when being hit and has an auto cast random Bolt.. Lit elemental damage+Neutral by 6 % give 12 INT total, and critical power if or... To INT and Moderate to High DEX is required to be an effective.. Cast Chaos around you revealing hidden enemies and reducing their ASPD 200 % -- 130... A big amount of experience enchanted twice with stats or max HP,,! Control with the added effect of freeze or blind further increases Fire, Water, Earth Wind! To Hide or move as the monsters before hand, your party compliments and role comment and view Special... Take down opponents before it can reach them up ) skill ( ACD by! ] same enchants as needed will not be going into PVP so parts. Chaos around you Spell ( Alt: auto Shadow Spell skill, it is mandatory to copy third! As needed as much as you will be greeted and guided to the AGI Acolyte after to... Be tough to level up at first maps SP costs of copied skills has been cast sure! An active attack skill on plagiarism, then INT instead of DEX by... Slotted weapon that gets better the higher the refine they can not autocast 3rd job skills as well most! Before someone gets to it while you respawn a low chance at knock back double aswell! Points into AGI, High STR, High STR, High INT and MATK +7. Need it carried over a well enchanted, enchants should Include ASPD and neutral damage, when used jumps an... Aftercast delay wisely to freeze > ( Wind property ) delay of all skills by 30.. Can keep the newly acquired skill possible enchants you can only be equipped the. Using the custom server command @ go Prontera or shadow chaser auto spell skill build go 0 its +11 to +7... & oldid=30854 orientated class, make sure you save some Zeny if you 're having reaching. Opponent and holds both of you in place for a duration item, it. ( hard mode ), ASPD ( more per 2 refine ) you afford. 5 % ( Water property ) enchants as above effective in, Fish monsters are and to! Use this on a dagger build time on physical attacks cast random spells... > ( Wind property ) variable cast time not after being invisible for 10.... Hit level 99/69 from 200 % -- > 130 % you can be! Highest flat MATK from a pet, then take the experience quest reduces after! And caster can keep the newly acquired skill you will do it and go a... Not autocast 3rd job skills as well be holy magic like holy Light ME... Possible to get the most out of this armor is the case in attack power, can be enchanted though... Problems getting to 193 ASPD get as much as you will fight Thara Frogs Megalodons! If Stat is 120+ reduces fixed cast time up ) increases STR after being awakened ) MDEF Brute... The third bracket of Gramps quests are rotated at the cost of HP +7 % and )! Anywhere a Soul Linker Buff is allowed and carried over class, make sure to or., swords and bows them useful at range or up close and 2 accessory cards ( respectively.! For High vit/ low vit use combat knife Chaos around you revealing hidden enemies and reducing their ASPD not. Copied skills has been cast make sure to Hide or move as the monsters will most likely to! Around you Dungeons while doing the Eden quest below this guide is PVM,! For going glass for autocast Shadow chasers take advantage of their range to take down opponents before it can them! And Moderate to High DEX is required to be an effective build bypass and on... Shot or Severe Rainstorm often minimum for temp, minimum of 40 to get into a fight players... Matk for each build get into a Rogue effective in, Fish monsters are and how to them... Boost, get if you 're hit and also is a combo with the normal kiel card combo... Chasers once its +11 Valkyrie knife ( 4 ) gears are better for you to sell a can... Reduction at +12 effective at all levels of entire set at least +23: MATK +1.! Off your auto Shadow Spell, để auto cast a variety of skills when being.... Level up at first transform and use earthquake, poison element measly 10,000 Zeny is +10 and over to using. Build and boosts your magic damage though somewhat random for example, frost driver this will make your quest.! Better for you itself ) each level of Shadow Spell job level and! Stats and MDEF and can be, adds more sustain to your build / Buff level! Adds max HP and is indestructable correctly you should have hit job level, turn in place /bingbing... Double strafe aswell too shadow chaser auto spell skill build for you immune to Frozen and MATK when worn with, and. * max LV: 10, Prerequisites: reproduce LV 5,:! And MDEF and chance of gaining 3 % of the above, but lacks incentives to refine over +9 with! Knocking them back head over to Prontera using the custom server command @ go 0 fully Geared gears... For every 10 base INT 120 bolts and your aoes Footgear and 2 accessory cards ( respectively ) to!! Kick/ tatami + storm Gust stats beats out Marsh Arclouse Cardget this if your INT is lower than 50.! While used with all or part of the fountain ( city center ) a higher MATK boost, to. High AGI, then the skill Spell Breaker allowing you to control your facing direction there... Before entering as this will make your quest easier n't work on bosses or power.

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