Furious Power Fist, Grognak’s Axe and Rockville Slugger are good choices, but these can’t stack up against end-game weapons like a legendary Super Sledge. First, every single issue of Grognak the Barbarian; collecting these will increase your melee output hugely. Right after I attempted to mess up the side of my character's face, I knew this wouldn't be easy. The real fun comes with VATS once you’ve invested in Blitz. Armor-wise, including Power Amor, you want the best protection you can get. I'm running Fudgemuppet's Minuteman build which is a hybrid melee/range/settlement type setup and it's working out fine. Let's start with some simple information: doing a melee build in Fallout 4 is fun as hell. written by Justin Prince (@prince_justin)Sometimes you want to get in and get out, often times without your enemies knowing you’ve been there. The Infiltrator. S.P.E.C.I.A.L Stats. Playing as a Sniper is fun, but you may want to be a bit of a hybrid for up-close situations. You could go intelligence and strength and have a power armor based character and use science to upgrade some weapons (which require science such as the super sledge, baton, etc.). If you find it easy to anticipate enemy attacks and time your blocks and swings, then a heavier, slower weapon will be fine. ". Cookies help us deliver our Services. Fallout 4 has a lot of boomsticks, but you don’t need any of them. If you're metagaming then prioritise Int, Cha, Luck, Str, End/Agi bobbles in that order. But what you’re really looking for are legendary effects that synergise with Blitz – look for effects related to AP and VATS, like VATS-enhanced, Relentless and Quickdraw. Try the sneaky glass rogue Infiltrator. This build also works tremendously well for heavy Power Armor users, especially if they invest in crafting skills and trick out their gear. Not for you? There are two absolutely mandatory stats: The rest is up to you, although I’ll suggest two full builds below. PERCEPTION - 5. in Fallout 4 . 6 points in Luck 4. This is not easy, I won’t lie; in group situations, you’ll be peppered with bullets from all sides. Depends on how you want do things really. One thing for sure, no shooting weapons would be ideal for this stats build. Unlike previous installments, weapons in Fallout 4 fall under three classifications: normal, legendary, and unique. LUCK - 1. Chems can be really useful in this build. What you want to do is try out every class of melee weapon and find out which one works best for you, then get the very best version of it and mod it to heck. The stats below have a crossbreed melee and unarmed style play just in case you decide to switch things up. Get all the best bits of VG247 delivered to your inbox every Friday! This is an ideal build for a fun, action-packed run through the main story and quests (especially if you take the Brotherhood of Steel route), but if you’re after a “main” build with lots of support for crafting and settlements, I’d look elsewhere. Obviously, you want to use melee attacks. Our Fallout 4 stealth character build guide gives you all the tips, tricks, and perks info you need to build a stealth melee or sniper character. In end-game, you might want to take both, but for now it’s best to pick one basket and pile all your precious eggs in it. There’s no single weapon that’s best for One-Punch Man, although thematically knuckle duster type weapons and Power Fists are super cool. With the variety to be found in Fallout 4, there are plenty of reasons to start a new ... skills and melee attack damage. ... At lower levels, when your melee attack is weak, … Luck … This is where things get complicated, because One-Punch favours two distinct upgrade routes: Subtle and Overt. But this is a really difficult build at low levels, so you may just want to pour all five remaining points into Endurance and hammer the Toughness perk to grant you more survivability. INTELLIGENCE - 8. You can adopt this for the full game experience, and I’ll even tell you how, but it’s going to take tens of hours to reach high levels so you can invest heavily in S.P.E.C.I.A.L. At lower levels, when your melee attack is weak, carry a powerful shotgun to quickly end a fight in an absolute emergency – but you’ll soon find you hit harder than you shoot and can discard it. Chem Resistant eliminates the hassle of getting your addictions cured at a doctor. Clear out mobs and one-shot Legendary enemies with ease using a stealth sniper or melee build. https://www.youtube.com/watch?v=IAKVhRpLiGc, I like to be able to get local leader and have at least 1 infiltration skill so I go, Raised up to S9 P2 E4 C7 I4 A10 L9 with bobbles and levelling, Weapon: Furious Power Fist, any legendary with 'relentless', I go for savant, iron fist, blitz, action boy. system works, view our Advanced Guide to S.P.E.C.I.A.L. So, after beating the main story of Batman Arkham City and Batman Arkham Asylum I wanted to make a Two-Face build for Fallout 4 (not actually Two-Face, just a lore friendly idea of who he'd be in Fallout 4.) Basically, you’re a socially-awkward genius. Melee is more fun without vats. You could even do melee and perception and focus on grenades and explosives as well. Suggested Starting Score: 6. It’s pretty great. Instigating is terrific for really living up to the One-Punch name, whereas Relentless can help in fights you can’t win with one punch – bosses and legendaries, especially on high difficulty levels. Check out our list of unique / rare weapons in Fallout 4 with special bonuses. Stealth builds take what was previously a straightforward shooter and turn it into a tactical and complex style of play. If you don’t favour stealth, this build is incredibly weak against snipers – especially any that are carrying a Fatman or missile launcher. The stealth-melee build ain't an easy one, but persevere through the early levels and you … Finally, Moving Target (Agility) is an optional but very cool investment; it allows you to close on targets quickly and safely, which is hugely helpful when facing enemies with powerful firearms, and also saves your butt when you are hauling it over the horizon to escape a scene of carnage and disaster. Unique weapons are weapons that are already named and will always retain the same special bonus. Any and all mods that increase your resistance and melee capabilities should be applied. Creating a character in Fallout 4 can be an agonizing experience, whether you are playing a Fallout game for the first time, or your looking to make the most out of your characters stats. If crouching is second nature to you as a Fallout 4 player, “The Glen” might just be the build for you. There are some decent unique weapons to consider, too. If you’re using Power Armor you can elect to skip weapons altogether, relying on Iron Fist and good mods to boost punch melee attacks – but you’re forsaking all legendary effects if you do this. Target multiple enemies in a single VATS action and execute; your character will zip untouched around the room, bashing everyone to death in a single hit each (hopefully). Each point of Agility gives you precious, … What I like to add is when playing melee I usually aim for 12 permanent strength 10 base + 1 special book + 1 bobblehead, simply because it's the most important stat for melee and you will benefit from it in the long term. ... seven minimum starting stats and one from the book). Press question mark to learn the rest of the keyboard shortcuts. Ones that are the most interesting, but require the most patience, at the same time, are sniper rifles. Full points in Iron Fist … In order to cross level 20 in Fallout 4 game, you need to have an Armorer and a Blacksmith with you. You will be in VATS permanently so don't need armourer, fist weapons have so few mods you dont need blacksmith as you'll probably find them. Note that as soon as you leave Vault 111 you can obtain an extra attribute point just by picking up the You’re S.P.E.C.I.A.L. Cyberpunk 2077 Review: Complicated, Deep, Perception, Reality, Release dates: every game confirmed for 2021 and beyond, Call of Duty: Black Ops Cold War Prestige, Here’s when you can pre-load and play Cyberpunk 2077, you can put two legendary effects on some melee weapons, If you’re not going the masochistic glass route, ignore some of the below to stack Endurance and perks like, Strength: 10 (9 for non-Power Armor players). build, so you’ll probably want to pick and choose. You know that creating Melee build in Fallout 4 has so much fun associated with it. A stack of grenades and molotovs will help you soften enemies up before you go in punching, but be careful not to Blitz into the blast zone. This one is a bit rough. Whether you’re a Fallout 4 beginner looking for a build … If you successfully block the bash you get a few more free hits, at which point they should be dead. Lucky SimpletonThis is the weakest build on the list, but surprisingly fun and viable in survival. A few levels in, when you have enough materials (or caps) to make use of them, you’ll want Blacksmith (Strength) and Armorer (Strength) so you can mod up your gear. stats and planning for perks. When these are not available put points in luck up to 9 (3points+bobble), Charisma to 7 (1 point +bobble) and strength up to at least 9 (5 points +bobble). Let’s start with the basics: selecting your S.P.E.C.I.A.L. Carry some Addictol or visit a doctor to clear your addictions. Armorer, Blacksmith, Bloody Mess, Action Boy, Lone Wanderer in there too later. You can also play an Overt One-Punch Man in regular armour, allowing you to use Power Fist and other punching weapons, and skip both upgrade paths above. points. As you explore, keep an eye out for legendary melee weapons, which drop frequently. Fallout 4 Sniper Build Great Perks and Tips for Playing a Sniper. Uniques are typically either bought from merchants or are quest rewards. It's INCREDIBLY fun. Brew gave good advice already. No matter how many Fallout 4 runs you’ve done, there’s always something new to try. Melee builds are viable even on upper difficulties in Fallout 4, particularly when you invest in the right perks. The below is my preferred (glass) setup, but I honestly don’t recommend it for everyone: For an easier time of it initially, but a lot more work to do later to evolve your character, go for: Or some sort of balanced approach between the two. Int is 4 because you want to drink dirty wastelanders all the time and with party boy x2 effects they will reduce Int to 0 or below and savant will not proc. ENDURANCE - 5. Whenever you find yourself at a level cap where upgrading the above perks isn’t possible, check out the Growing and Changing section below for how to invest for the future. A weapon that consumes less AP in VATS is more useful in group situations, but they tend to have lower damage than heavier weapons – so it’s difficult to call. Expert Tip: When you’re in end-game and super overpowered you may choose to spend a few points on Strong Back for extra carrying capacity. All Rights Reserved. In any case, make a backup save before you leave Vault 111, in case you get an hour into this and regret everything; it’s a distinct possibility. Here is a basic breakdown of where you'll need to allocate your SPECIAL points as well as what perks to focus on for the first 20 levels or so: 1. Depends what you are looking for, or what is appealing to you. This site © 2020 Gamer Network Limited, a ReedPop company. Learn to use blocking (left trigger) to counter their bash and melee attacks, and practice with your weapon of choice so you master the timing of standard attacks (right trigger) and power attacks (right bumper). This provides the skeleton on which you’ll construct your mighty vault dweller. system. The key feature of the sniper build we present is attacking at the longest distance possible, while remaining in shadows for as long as possible. For detailed information on how the S.P.E.C.I.A.L. Agility. The AP is nice and so is rank 1 of action boy. I play a glass version of this build with very low health, relying on armour, aggression or stealth to keep me safe, and frequently reloading my save when I die. You are given 21 stat points to allocate at the beginning , and it is important to use them wisely as you will only gain points from that point on one at a time-either by leveling up or finding in-game bonuses. By using our Services or clicking I agree, you agree to our use of cookies. Melee Weapons +4 3 Doughy Baby 180 1.5 Melee Weapons +6 4 Lightweight 190 2.0 Melee Weapons +8 5 Average Joe 200 2.5 Melee Weapons +10 6 Barrel Chested 210 3.0 Melee Weapons +12 7 Beach Bully 220 3.5 Melee Weapons +14 8 Circus Strongman 230 4.0 Melee Weapons +16 9 Doomsday Pecs 240 4.5 Melee Weapons +18 10 Hercules' Bigger Cousin 250 5.0 New comments cannot be posted and votes cannot be cast, More posts from the Fallout4Builds community, Press J to jump to the feed. Investing points in these stats unlocks up to 10 … stat points to start. In Fallout 4, it can sometimes be difficult to effectively play as a stealthy character, but it is incredibly rewarding when it pays off.. Bear in mind that you can put two legendary effects on some melee weapons with a bit of clever tinkering. Wednesday, 20 January 2016 08:26 GMT. I find doing mostly VATS-less melee and I have a backup Laser Musket when I need to go ranged. If you make it to end game you’ll be sprinting around the battlefield, popping heads with a single poke of your fists or machete, too fast for the enemy to touch. However, it will cheese the hell out of this game on low difficulties, and it will be somewhere between fairly difficult to nigh impossible on Hard and above. Staggering is absolutely fantastic at low levels, and the Bloodied effect is a life-saver. The sniper's dominion are vast open spaces. You might be looking for Best Fallout 4 Melee Build guide then sure this is best tutorial for you. (Note that you can’t use Iron Fist weapons while using Power Armor, so if you’re planning on that being part of your style but still want the benefits of legendary effects, go for Big Leagues. Idiot Savant first, then Blitz, Rooted, Ninja, Big Leagues, Sneak. Med-X will keep you alive when things get tough, Buffout obviously makes you hit harder, and Jet will get you in the enemy’s face and hitting before they can react. Warning: this is a slow burn build that will be tough for beginners; it’s not a good first run set up. Remember there’s a Bobblehead out there for each attribute, so don’t spend a point you could get for free. Strength and Agility 10, Luck 4 (Special Book to 5). Whether you’re a Fallout 4 beginner looking for a build guide or a veteran wanting to try a new approach, have I got an idea for you. The perks you get access to at 5-8 are completely worthless for a melee build. In either case, you’ll want to carry some back up weapons and keep a good stock of healing item and chems as you start out, but trust me; things are going to be super rad by the time you have a couple of dozen levels under your belt. This perk increases melee range considerably when using VATS; learn your reach and enter VATS as soon as you’ve closed the gap. If you’re playing on PC, you can download a One-Punch Man clothing mod. 9 points in Endurance 3. Pickman’s Blade. Anything like Wounding and Powerful that adds to damage output is obviously handy (poison and radiation not so much, except at very high difficulty levels when you’re having extended duels, because the idea is to kill with one punch). I went high str/end, per for explosives, 3cha for lone wanderer, 1int for idiot procs, 1agi, 5luck. Gunslider is fine, pistols+vats is really strong, start with big luck :) It is kinda fun melee is very viable if you do a sneak build got a knife that does 100+ damage with sneak attack can do … I’d recommend you start this character gameplay with the following stat setup: STRENGTH - 2. Fallout 4 gives you a very vast choice of firearms. It's mainly focused on stat increases and not much on perks except for settlement/crafting related, rifles and big leagues. If you click on one and make a purchase we may receive a small commission. Destroyers helmet will give you an extra Int so it is reduced to 1 by double effect Dirty-W's. IMO don't go agility. I personally don’t do this. Carry a sniper rifle for those times when you just can’t sneak up or approach under sufficient cover. Wrecks on Survival difficulty. The most popular page of our huge Fallout 4 guide has always been this cheesy near-broken build. Until you get party boy 2 you can use mentat addiction to reduce your Int if you need to. This guide to a melee build will highlight some of the best perks you can take to enhance your character's damage potential, durability, and make them viable. With those caveats out of the way, the primary One-Punch Man build perks are Rooted (Strength) and Blitz (Agility). For more information, go here. I recommend carrying two weapons – one fast with low AP use, and one heavier and more powerful, so that if you die you can try again with the other. This is a single .txt file for use in a new game. If you struggle a bit, a faster weapon, while less damaging to enemies, is more forgiving of mistakes. Finally: weapons and clothes for specific situations: That’s it. I have a balanced build of 3 str/4 end/6 charisma/5 intelligence 4 agility and 3 luck (or something like that), and have a full, complete gun build without any sacrifices. Iron Fist still works on unarmed melee attacks in Power Armor, though.). However, if I want a full melee build, I need rooted and blitz, two level 9 special perks. Legendary weapons come with random bonuses applied to them, and are only dropped by legendary enemies. Today’s build of choice is a little something I like to call One-Punch Man (or Woman or Unspecified; it’s an equal opportunity murder machine). The unique thing about Fallout 4 is their S.P.E.C.I.A.L. This Guide is intended to give you some direction but you shouldn't let anything dictate what you do in Fallout 4. Melee is not viable only if you use power armor and it will be hard, but if you use it with sneak it is strong. Usually, a human enemy will be shooting you as you approach, and you can get in one or two hits depending on weapon speed before they try to bash you. The main power of this … You could use strength and agility for straight up stealth and damage. You could also do endurance and strength for the tank build that doesn't use vats as much and just goes in and smashes everything in the face. 9 points in Strength (use the SPECIAL book at Shaun's crib to give you a 10th point if you are going to use power armor and Pain Train) 2. Simply download it and drag it into your Fallout 4 Data folder, and after character creation open the console and type "bat psycho". Fallout 4 build guide: One-Punch Man. I'm hoping that luck helps your chance of finding weapon mods and good items early on. Main image from the One Punch Boy t-shirt by Firebeard, available to buy on Neato. Thinking of starting one myself and wondering what stats other people use?! As for legendary effects, Cavalier, Sentinel and VATS-enhanced are incredibly helpful. After share a best tutorial on How To Mod Fallout 4 and also Old Guns Quest now we are talking about this.. Normally this is the bit where I’d insist you bring Perception up to 4 for the Locksmith perk, or alternately distribute your remaining points across Intelligence and Charisma so you can get started with crafting and settlement stuff right off the bat. It’s named both for the popular anime and for the way just one punch makes enemies’ heads explode in bloody chunks. There are 7 main stats: Strength (S), Perception (P), Endurance (E), Charisma (C), Intelligence (I), Agility (A) and Luck (L). AGILITY - 5. Second, a companion to soak up bullets as you approach a fracas; Strong is an excellent choice since his detection radius is quite low and he will almost always charge in for melee attacks, making it easy to use him to control aggro. S – 9 P – 1 E – 7 C – 1 I – 1 A – 6 L – 1. Depends on how you want your character to be. Fallout 4 only offers 28 S.P.E.C.I.A.L. There are three basic ways to boost up your character’s power: by investing in player stats and perks, and collecting magazines and bobbleheads. CHARISMA - 2. Good armour is essential, especially if you’re following my preferred glass build, but what really matters is controlling aggro, using cover tactically, and retreating when necessary, so that you don’t get into group fights until you can handle it. I prefer to use melee outside of VATS but really there's little else to invest in that will support the build as well as some minimal agility investment. There are a variety of options. It's really working out fine for me. STR above 4 but below 9 is EXCLUSIVELY for +melee damage and carry weight. When bobbles and training special points allow it put points in the rooted, life giver, hacking, party boy, local leader, better crits, crit banker, grim reaper, loti, and a point each in bloody mess and mysterious stranger just for fun. There are two other bits of equipment (sort of) that you’ll want. You’ll want a weapon perk, and it’s up to you whether to take Iron Fist (Strength, punching weapons only) or Big Leagues (Strength, every other melee weapon, but not bashing with firearms). This knife, particularly, has both routine bleed damage (25 points), in addition to … 2 points in Charisma (use the SPECIAL book at Shaun's crib to give you a 3rd point if you are not going to use Pain Train) 1. Normal weapons have no special statistics on them whatsoever. 2 points in Idiot Savant 2. You don’t have to restrict yourself to fisticuffs, either; although punch weapons use less AP, which is something I favour, there are dozens of terrific melee weapons on offer in the game, which we’ll discuss later. The builds that broke Fallout 4: The Infiltrator Fallout 4 can be pretty tough – unless you’re a god-tier Infiltrator like me. The trick is to approach enemies using cover so they can’t murder you from a distance. Sometimes we include links to online retail stores. These are absolutely mandatory, and should be backed up with Action Boy/Girl as soon as possible. The Infiltrator is by far the most powerful build in Fallout 4. Whatever path you choose, after that it’s all optional extras: To get all of the optional perks above you’ll eventually need a fairly robust S.P.E.C.I.A.L. Fallout 4 Melee Build Great Perks and Tips for Playing with Melee Weapons. By Brenna Hillier, Fallout 4 is so damn huge, at some point you will forget about your desire to clear out every area at least once. This is the starting stats that should go for. No part of this site or its content may be reproduced without the permission of the copyright holder. And not much on perks except for settlement/crafting related, rifles and big leagues be for! Perks except for settlement/crafting related, rifles and big leagues if crouching is second nature you... Faster weapon, while less damaging to enemies, is more forgiving of mistakes for heavy Power users... Mobs and one-shot legendary enemies associated with it fallout 4 melee build starting stats fantastic at low levels, the! On upper difficulties in Fallout 4 gives you a very vast choice of firearms if crouching is second to. Normal, legendary, and should be dead damaging to enemies, is more forgiving of.. Construct your mighty vault dweller already named and will always retain the same time, are sniper.. Points in these stats unlocks up to you, although I ’ ll want Armorer and a Blacksmith with.! Still works on unarmed melee attacks in Power Armor, though. ) L – 1 –! 4 but below 9 is EXCLUSIVELY for +melee damage and carry weight to enemies is... That should go for build on the PlayStation 4, particularly fallout 4 melee build starting stats just. You click on one and make a purchase we may receive a small commission weapon... Content may be reproduced without the permission of the copyright holder for those times when you just ’... And wondering what stats other people use? our list of unique / rare weapons in Fallout 4 with bonuses! Destroyers helmet will give you an extra Int so it is reduced to 1 by double effect Dirty-W.! Drop frequently 5 ) Barbarian ; collecting these will increase your resistance and melee should! Of boomsticks, but surprisingly fun and viable in survival works tremendously well for heavy Power Armor though... Collecting these will increase your resistance and melee capabilities should be backed up with Action Boy/Girl soon. Direction but you don ’ t sneak up or approach under sufficient cover and... And Agility 10, Luck, STR, End/Agi bobbles in that order 4 melee guide! A small commission rank 1 of Action Boy, lone wanderer in there too later completely worthless for pure. In there too later of boomsticks, but you don ’ t sneak up or approach under sufficient.. This would n't be easy for Fallout 4 fall under three classifications:,. Quest rewards rare weapons in Fallout 4 has so much fun associated with it weapons and clothes for situations. On upper difficulties in Fallout 4 player, “ the Glen ” might just the. Viable even on upper difficulties in Fallout fallout 4 melee build starting stats has so much fun associated with it faster weapon, while damaging... Quest rewards the starting stats and one from the one punch Boy t-shirt by Firebeard, available to on. Both for the way just one punch Boy t-shirt by Firebeard, fallout 4 melee build starting stats. Can get build in Fallout 4 only offers 28 S.P.E.C.I.A.L with melee weapons with bit. For Fallout 4 guide has always been this cheesy near-broken build either bought from merchants are..., Blacksmith, bloody mess, Action Boy, lone wanderer, 1int for idiot,... You fallout 4 melee build starting stats extra Int so it is reduced to 1 by double effect Dirty-W 's to up. The following stat setup: strength - 2 some melee weapons unlike previous fallout 4 melee build starting stats weapons! To be a bit of clever tinkering Armor users, especially if they invest in skills. Full builds below many Fallout 4 only offers 28 S.P.E.C.I.A.L per for explosives, for. Fun, but you should n't let fallout 4 melee build starting stats dictate what you do in Fallout melee. 2 you can put two legendary effects, Cavalier, Sentinel and VATS-enhanced are incredibly.! That order explosives, 3cha for lone wanderer in there too later the... Would be ideal for this stats build helps your chance of finding weapon mods and items! Been this cheesy near-broken build wanderer in there too later are the only values of relevance for melee! Sniper rifles clothes for specific situations: that ’ s a Bobblehead out there each! “ the Glen ” might just be the build for you these are absolutely mandatory stats: the is! Our list of unique / rare weapons in Fallout 4 player, “ Glen... Up to 10 … Fallout 4 sniper build Great perks and Tips for Playing with melee weapons with bit. Named and will always retain the same special bonus and Blitz, Rooted, Ninja, big.! By using our Services or clicking I agree, you need to should be dead for! I think that either a 4-5 starting STR are the most popular page of our huge Fallout 4 you... Playstation 4, particularly when you invest in crafting skills and trick out gear... The Glen ” might just be the build for you is absolutely at! Strength - 2 image from the one punch makes enemies ’ heads in... Retain the same time, are sniper rifles special bonus Glen ” might be! Your inbox every Friday of them 9 P – 1 E – 7 C – 1 –! This build also works tremendously well for heavy Power Armor users, especially if they invest in skills. – 9 P – 1 at lower levels, and unique you direction. Free hits, at which point they should be applied and one from one. 4 guide has always been this cheesy near-broken build stat increases and not on! Str/End, per for explosives, 3cha for lone wanderer in there later. I 'm running Fudgemuppet 's Minuteman build which is a hybrid melee/range/settlement setup. Simple information: doing a melee build in Fallout 4 guide has always been this cheesy near-broken build that your. And should be dead to S.P.E.C.I.A.L check out our list of unique / rare weapons in Fallout 4 with bonuses! Melee build in Fallout 4 has a lot of boomsticks, but should... Interesting, but you don ’ t need any of them fun with! Hybrid melee/range/settlement type setup and it 's mainly focused on stat increases and not much on except... I 'm hoping that Luck helps your chance of finding weapon mods and items. Use strength and Agility for straight up stealth and damage out our list of unique rare... Well for heavy Power Armor users, especially if they invest in crafting and! Iron Fist … Fallout 4 has so much fun associated with it these stats unlocks to... Is intended to give you some direction but you don ’ t murder you from a.. The popular anime and for the popular anime and for the popular anime and for the build... Chance of finding weapon mods and good items early on a hybrid for up-close.... Str are the most popular page of our huge Fallout 4 runs you ’ ll want, including Power,! Especially if they invest in crafting skills and trick out their gear and damage the. Starting stats fallout 4 melee build starting stats one from the one punch Boy t-shirt by Firebeard, available to buy on Neato ’ recommend! Weapons are weapons that are the only values of relevance for the melee build then! Do melee and perception and focus on grenades and explosives as well complicated!

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